Developed by People Can Fly (under the Square Enix label), the studio that created Painkiller and worked on Bulletstorm and Gears of War: Judgment, Outriders dances between two genres, shooter and RPG. Although at first glance it may be deceiving, this title has more of Dragons and dungeons or Diablo than of Destiny or The Division.
Something that has been evident in each broadcast that they have made of the game, showing in each one the different classes of characters that can be chosen in this cooperative title (up to three players), which can also be played alone.
Thanks to the third sample of Outriders, which will be released at the end of the year on PS5, PS4, Xbox Series X, Xbox One and PC, players already know the four classes with which they can explore the planet Enoch in search of an anomaly that endowed empowered some human beings and killed many others.
Specifically, you can choose the branch of pyromancer, with control over the fire; illusionist, who would come to be like a rogue with abilities to control space-time; devastating, with enormous power of destruction and technomancer, focused on gadgets for cover and team support. To talk about how using classes can make the difference between this title and other shooters and more, we spoke with Bartek Kmita, Creative Director of Outriders, and Piotr Nowakowski, Lead Game Designer.